Games like “Final Fantasy Tactics”, “Tactics Ogre” and “Fire Emblem” have always been my favorite RPGS, and from their inspiration, I began developing my own project, “Tactics Elemental”. A game rooted in tactical RPG fundamentals but taken to a place I’ve really never seen them taken before.
The game features a story with a cast of nine main characters and 20 optional characters as they embark on a mission to save their world from a cosmic, existential catastrophe.
When you take your company of adventurers through the main story and on side quest adventures, some characters will grow closer together romantically. Forming a loving bond in this time of strife. As the bonds grow, erotic side stories called “Interludes” will become available. When an interlude concludes, the pair will enhance a special magical enchantment that gives both a tactical advantage in the battles to come. These interludes flesh out the character’s relationships. Reveal more about the world of Nowhere and are pretty durn hot.
There will be at least 224 available interludes to discover during your quest illustrated with over 500 sexy hi-resolution scenes. (Good lord I worked hard on this game.)
Everything supports the epic, rollicking take of friendship, adventure, comradery and existential betrayal as the good guys try to stop a crappy armageddon with the aid of their best and only hope, the Eternial.