Category Archives: Uncategorized

Latest Version Update:

This week I’ll be making the latest version update available for all TE customers.

Addressed issues:

  1. DLC content manager: Solved an issue where the DLC content manager would mislabel new dlc modules.
  2. High level Accuracy Calculation: Solved an issue with high level accuracy formula breaking the game. Swapped out current formula for the formula used in “Disgaea”. This formula favors hits over misses and tends to grant lower accuracies against MUCH higher level opponents. For example, aiming at an opponent twice your level tends to drop your accuracy to 50% unless you’ve got a lot of buffs to accuracy.

You can find the smallish patch over on the patch page. (I only needed to change the formulas and access links in the dynamic linked library so it’s a small file.)

I’ll be uploading the latest version(For those who want a fresh, new install) this week as well.

DLC Chapter One Almost Here

I’ve just finished working on the very first DLC Chapter for Tactics Elemental.

For those who supported my Offbeatr Campaign at the Lieutenant  Rank and over, I’ll be sending a link to the DLC Chapter download as promised. (If you have Offbeatr Lieutenant rank + and don’t get your email by the end of May, please send your Survey email receipt to me at fredgdte@gmail.com and I’ll get you the link as soon as possible!)

I also be will be offering it for purchase on Nutaku as soon as we set it up on their store. (I’ll be posting the link here when it’s up.)

Thanks so much for your support.

F.

New Version 1.4 Available

I’ve just finished compiling and uploading the latest version of Tactics Elemental.

For those who purchased from shop.fredgdart.com, your purchase download receipt will now have the link and decrypt key for the new version.

For those who supported the Offbeatr campaign, Your links have been mailed to your support email addresses. If you didn’t get an email, please contact fredgdte@gmail.com and we’ll straighten things out.

I’ve also created a test DLC pack and will post it here (free of charge of course) here.

Issues: The previous builds had hooks for only 4 DLC packages. I realized that was going to severely limit me so I rewrote the code that handles DLC (Which kind of extended into code that handled normal levels.) I should be able to write and publish as many DLC campaigns as I please for use with this version and beyond.

Resolved issues: I found the broken link for Xolo/Mayzi 4th interlude and re-connected. It should now work as intended.

I’ve only been able to test this newer version over the weekend, but I’m pretty satisfied with it so far. Hopefully I can now focus on making new content instead of tightening the bolts on the old.

Thank you all for your patience.

Sales for new customers will begin again soon on Nutaku.

Status Update

I’m still in the middle of transitioning from my own store to Nutaku, so I appreciate the patience for that.

Currently I’m hard at work on the first DLC campaign, but there’s some simple bugs to work out of the system. (Mostly of how Asset Bundles are very different from internal assets… and how they cache… and how they need much more attention from the app or they crash…) Whew…

Current Issues that I’ll look into: Mayzi and Xolo’s 4th interlude is reported as not working.

New Version 1.3 Available

Issues resolved…

  • Cleareat and Kapak’s 4th interlude was not properly linked to its level.
  • Leafa and Makyl’s 4th interlude dialog was not properly linked to its level.
  • The first Eternial Techna Scroll mission was adding 3 characters prematurely
  • Interlude bond levels for accuracy and critical hit based bonds were not calculated properly.

I was not able to provide a small patch for this update. I installed some code to get ready for the first DLC campaign module and it required a lot of changes across the board. (I might have to have one more full version if things don’t work out as planned. Sorry about that.)

For those who purchased from shop.fredgdart.com you may re-download the receipt to get your new link and new decrypt key.

For those who supported through Offbeatr I have sent out the new download links.

Current Game Issues

Issues resolved: 2017/11/03

  • Cleareat and Kapak’s 4th interlude was not properly linked to its level.
  • Leafa and Makyl’s 4th interlude dialog was not properly linked to its level.
  • The first Eternial Techna Scroll mission was adding 3 characters prematurely

Known issues: 2017/11/03

  • Interlude bond levels for accuracy and critical hit based bonds were not calculated properly.  (The calculation system was corrected for this, but current save games are already affected. I’ll be working on a code to recalculate all pair-bond bonuses during save-game load soon.)

Added content: 2017/03/11

  • Added the DLC “Outword” gate to the Astral Leyline… (Which will allow access to DLC campaign missions.)

I’ll need a few hours to compile and at least a day or two to test these adjustments. I should have the latest versions uploaded by Wednesday, March the 15th.\

Update– Slight delay in building the update. Unity changed it’s AssetBundle API about 6 times and the reference texts for it is spread across 4 different versions which is delaying my DLC plug-in intergration.  In short. I got a bug in my DLC plug in system and the reference manuals each reference different fixes for v4.3, v4.5 v5.0 and v5.5+ –alllll over the place. I need some more time to sort things out. I hope by this evening.

Update-2017/03/15

Installing the new libraries for dlc seems to have changed the resource files for all 500+ levels/scenes. (some shrunk, some grew) Unfortunately that means the new version is an ENTIRELY different build. Which means I can’t patch… Or I COULD, but the patch would be larger than the build.

For those who purchased from shop.fredgdart.com the new build is available to download from the purchase page *right now*.

For Offbeatr supporters I’m preparing the new links and decryption keys right now. I’ll be emailing those off to you as soon as I finish generating new decryption keys.

 

Current Game Issue Status:

The lastest patch and update is now available.

Version 1.2a patch

Fixed: New Game Plus Issue that activated certain random encounter stages and gave them priority over story stages. Unfortunately this only effects New Game Plus play-through that start using version 1.2a… Any early New Game Plus should, well, restart New Game Plus…

Using the code on the battle stage command line

/STARTNEWGAMEPLUS

Will restart new game plus.

Unresolved Issues (Ones just discovered hours ago, actually)

  • Under certain conditions, characters that were not introduced in the story show up on the roster.
  • Makyl and Leafa’s 4th interlude is still linked to it’s place-holder dialog asset.

Fortunately, none of these issues keep anyone from playing through the story, but I’ll work to fix these issues as soon as possible.

Fred.

New Game Plus Issue Discovered

The current new game plus system seems to pre-maturely grant access to the random encounter dungeons, and give them priority over the story dungeons, thus halting the Newgame + progress.

I’ve identified the issue and will add the appropriate patch soon. (It’s a pretty small adjustment at that.)

Sorry for the inconvenience.

 

UPDATE:

I’ve only now had a chance to fully check the patch and I found 1 more issue that locks out the Treesea levels.

The trouble began with newgame+ because  I was trying to keep interludes and various stage clear data in with the newgame+ mode instead of just purging everything except the stats and calling it a day.

(Some interludes depend on stage clear data.)

I’ll be thoroughly checking the new version this weekend to create an updated version.

New Version Update

I’ve added a new page that will contain version updates and download files for Tactics Elemental.

As of right now, the page has the latest version update.

I will also be sending everyone who purchased the game a new link and decrypt key for the new version’s full installation. The store.fredgdart.com’s Tactics Elemental purchase page will also link to the new version and issue the appropriate decrypt key.

Unfortunately, the last version had an issue with New Game Plus that got them stuck in the Illath Vaults Random Encounter Area… Even with the patch, the area is on the save game file as an accessible location, so the recommended course of action is to restart newgame plus. Version 1.2 will allow the right path to be followed.  I added a new cheat code that will allow you to begin newgame plus… (Yep, it’s abusable but, it’s your game. Play how you want!)

Cheat(Enter cheats in the battle status window.)

/STARTNEWGAMEPLUS

Thanks for your patience.

New Game Issue Discovered

Just discovered some issues due to incorrectly implemented flags:

New Game Plus area inaccessable:

“Illath Mana Vaults” random encounter flag did not reset on “Newgame plus”

Some Interludes are inaccessible:

All of Mayzi and Xolo’s interludes, Veer and Leon’s 4th interlude, All of Alyss’ and Leon’s…

Makyl and Mayzi’s affinity reaches “50” points but does not say (ready)… This is due to a rounding-up issue. This happens when the actual affinity accrued is 49.9998~  Going a little more with their affinity will “ready” their interlude. I plan to address this issue, but it’s minor compared to working on new content for the upcoming DLC campaign.

I will release a new version of the game for download and email the link and key to all customers who purchased version 1.1 or version 1.0 this weekend.

Sorry for the inconvenience.